How Pokémon Type Coverage Works: Damage Multipliers and Strategic Coverage
Understand Pokémon type coverage — how damage multipliers work, how to calculate combined coverage of a moveset, and how to choose moves that hit as many types as possible.
Related Calculators
How Pokémon Type Matchups Work
Pokémon damage uses a type effectiveness multiplier applied to the base damage calculation:
Damage = Base × (Type Effectiveness) × STAB × Other Modifiers
Type Effectiveness Multipliers: | Matchup | Multiplier | |---------|-----------| | Super Effective | 2× (or 4× for double weakness) | | Normal | 1× | | Not Very Effective | 0.5× (or 0.25× for double resistance) | | No Effect (immunity) | 0× |
Dual-Type Interactions
When attacking a dual-type Pokémon, both types' multipliers are multiplied together:
Example: Fire vs. Grass/Steel: - Fire vs. Grass: 2× (super effective) - Fire vs. Steel: 2× (super effective) - Total: 2 × 2 = 4× (quad super effective)
Example: Electric vs. Water/Ground: - Electric vs. Water: 2× - Electric vs. Ground: 0× (immune) - Total: 2 × 0 = 0× (no effect — Ground immunity negates everything)
This is why Ground-immune typing (Levitate, Air Balloon, Ghost-type) matters so much for Electric types.
STAB Bonus (Same Type Attack Bonus)
When a Pokémon uses a move of the same type as itself, it receives a 1.5× damage bonus: - Charizard (Fire/Flying) using Flamethrower: 1.5× STAB - Charizard using Air Slash: 1.5× STAB - Combined with super effectiveness: 2× × 1.5× = 3× total
Coverage: Building a Moveset
"Coverage" refers to which types your moveset can hit super effectively. Good coverage means your Pokémon can threaten many types without switching.
Measuring coverage: Count how many of the 18 types your moveset hits at ≥1× damage, and how many it hits for 2× or more.
Classic 4-move coverage example: - Fighting + Ghost + Fairy + Ice - Fighting: covers Normal, Rock, Steel, Ice, Dark - Ghost: covers Psychic, Ghost - Fairy: covers Fighting, Dragon, Dark - Ice: covers Dragon, Flying, Ground, Grass
Together, this hits every type for at least 0.5× and provides super effective coverage against 13+ types.
Resisted and Immune Matchups
Most notoriously immune types: - Normal/Fighting: Immune to Ghost moves - Ghost: Immune to Normal and Fighting - Ground: Immune to Electric - Steel: Immune to Poison - Dark: Immune to Prankster-boosted moves (not standard attacks)
Quadruple weaknesses (exploitable): - Rock/Flying (×4 to Electric, Ice, Rock, Water) - Fire/Grass (×4 to Fire, Ice, Poison, Flying, Rock, Bug) - Ice/Rock (×4 to Fighting, Steel, Rock)
Pokémon with quad weaknesses are typically handled carefully or paired with specific team support.
Related Guides
- How Pokémon Catch Rate Is CalculatedUnderstand the Pokémon catch rate formula — how HP, status conditions, ball type, and base catch rate combine to calculate the probability of catching any Pokémon.
- How OSRS DPS Is Calculated: Attack Bonus, Strength, and PrayerUnderstand how OSRS damage per second is calculated from attack speed, accuracy, max hit, and prayer bonuses. Covers the effective level, roll, and hit damage formulas.
- OSRS Drop Rate Probability: How to Use a Drop Rate CalculatorLearn to use OSRS drop rate probability calculations to find your dry streak odds, time to 50% chance, and cumulative probability at any kill count.
Frequently Asked Questions
- How do type multipliers work in Pokémon?
- Super effective attacks deal 2× damage; not very effective deal 0.5×; immunities deal 0×. Dual-type Pokémon compound these: a 2× weakness and 2× weakness together = 4× damage from that type. Dual resistances compound to 0.25×. Add STAB (1.5×) for moves matching the attacker's type.
- What is STAB in Pokémon?
- STAB (Same-Type Attack Bonus) is a 1.5× damage multiplier applied when a Pokémon uses a move that matches one of its own types. Charizard (Fire/Flying) gets STAB on Fire and Flying moves. In competitive Pokémon, STAB moves are almost always prioritized because of this significant bonus.
- How do I maximize type coverage for competitive play?
- Choose 4 moves that cover different types with minimal overlap. Identify your key threats in the meta and ensure you can hit them super effectively. Coverage types most broadly useful: Fighting (hits Rock, Steel, Ice, Normal, Dark), Ground (hits Fire, Electric, Rock, Steel, Poison), Ice (hits Dragon, Flying, Ground, Grass). Avoid all moves of the same type.
- What does 4× super effective mean in Pokémon?
- A Pokémon with a dual-type weakness to the same offensive type takes 4× damage. Example: Gyarados (Water/Flying) has 2× weakness to Electric (Water) × 2× weakness to Electric (Flying) = 4× damage from Electric moves. These quad weaknesses are critical to know in competitive play — they're almost always KOs.
Last updated 7/28/2026