Uma Musume Stamina and Race HP Guide: Formulas, Thresholds, and Training
Master Uma Musume stamina and race HP. Learn the exact formula for race HP from stamina stat, recommended thresholds by distance, and how to balance stamina with speed training.
Related Calculators
- Uma Musume Race CalculatorEstimate race HP from track distance, stamina, running-style coefficient and recovery skills.
- Uma Musume Stamina CalculatorCompare effective stamina with a user-defined race target after distance, condition, aptitude, and recovery assumptions.
- Uma Musume Training CalculatorEstimate stat gains from repeated training sessions with motivation and support-bonus multipliers.
- Uma Musume Stat CalculatorEstimate final Speed, Stamina, Power, Guts and Wit from current stats and planned gains.
- UMA Deck CalculatorEstimate an Uma Musume support-deck balance score from card levels, friendship bonuses, race bonuses and training-effect values entered by the player.
- Uma Musume Skill Point CalculatorPlan skill purchases using base costs, hint discounts, available points and reserved points.
Race HP vs. Stamina: The Relationship
In Uma Musume Pretty Derby, Stamina is the training stat while Race HP is the in-race resource. They're related but not the same — race HP is calculated from your stamina stat each race.
Race HP Formula: HP = 0.8 × Stamina + Distance × 0.06
This means: - A stamina stat of 600 doesn't directly equal 600 HP — it gives more - Distance matters: a 2,400m race needs more HP than a 1,600m race, regardless of stamina
Calculating Race HP by Distance
Insight: Longer races provide some race HP from distance alone, but stamina still dominates. An extra 200 stamina (600→800) adds 160 race HP across all distances.
Stamina Thresholds by Distance and Strategy
Energy Depletion During Races
Race HP depletes based on: - Base depletion rate: Varies by running style (Front Runner depletes fastest; Back Runner slowest in early race) - Phase modifiers: Final straight (last 200m) increases depletion - Speed phase: Higher speed drains more HP per meter in the final stretch
Critical point: If race HP hits zero, a severe speed penalty activates (~50% speed reduction). This is game-ending in competitive races.
Recovery Skills
Recovery skills restore race HP during the race. Key examples: - Second Wind: Restores HP when running at front position - Endurance Up: Reduces HP drain during the race - Night-Sky Gallop: Position-conditional HP restoration
A well-timed recovery skill can prevent the final-stretch HP crash for stamina-light builds.
Stamina vs. Other Stats Optimization
The optimal approach: 1. Calculate minimum required stamina for your target race distance + expected skills 2. Train exactly enough stamina (with ~100 buffer for variation) 3. Invest all remaining training turns in Speed, Power, and secondary stats
Example for 2,400m: Target 700 stamina with 2 recovery skills. The recovery skills provide ~100 equivalent HP in the final stretch. Effective minimum without skills: 750. With skills: 650 stamina + skills = similar outcome.
Training Efficiency: Stamina Stat Growth
Stamina growth rate varies by Uma — check your Uma's stat affinity stars. A 3-star stamina Uma trains faster per exercise. For Umas with lower stamina affinity, rely more heavily on support cards that provide stamina stat bonuses.
Key stamina support cards: Cards specifically tagged with stamina training boost should be prioritized in your support deck for long-distance builds.
Related Guides
- How to Use the Uma Musume Training CalculatorLearn how Uma Musume training mechanics work — training types, failure rates, energy management, energy recovery, and how to use the Training Calculator to maximize stat gains per run.
- How to Use the Uma Musume Skill Point CalculatorLearn how Uma Musume skill points work — SP generation, skill costs, skill tiers, and how to use the Skill Point Calculator to budget your SP for the most impactful race skills.
- How Giants' Foundry XP and Reputation WorkUnderstand why Giants' Foundry results depend on alloy, mould score, quality, mistakes, and completion speed.
Frequently Asked Questions
- What is the Uma Musume race HP formula?
- Race HP = 0.8 × Stamina + (Race Distance × 0.06). For 2,400m with 700 stamina: HP = 0.8 × 700 + 2,400 × 0.06 = 560 + 144 = 704 HP. More stamina and longer distances both increase the HP pool.
- How much stamina do I need for the Tenno Sho (Spring) in Uma Musume?
- Tenno Sho (Spring) is a 3,200m race — the longest in the standard rotation. Recommended minimum stamina: 650–750 for competitive placement. The HP from distance is significant (3,200 × 0.06 = 192 base HP), but stamina still provides the majority of your race HP pool. Top-tier builds target 800+ stamina for Tenno Sho.
- Can I use recovery skills instead of training high stamina?
- Yes, to a degree. Recovery skills provide bursts of HP restoration that can offset lower stamina training investment. However, skills are conditional (position, timing) and unreliable under all race conditions. High stamina is unconditional. The practical approach: train minimum required stamina (including recovery skill contributions), then shift focus to Speed and Power.
- Does running style affect stamina consumption?
- Yes — Front Runner position tends to use HP faster in the early and middle race phases, requiring higher stamina. Late Surger uses less HP early but spends it rapidly in the final sprint. Each running style has different HP depletion curves, which is why stamina recommendations vary slightly by style even at the same distance.
Last updated 7/28/2026