Farming XP Progress
A live comparison of current XP, XP remaining, and target XP for the selected OSRS Farming goal.
Plan an Old School RuneScape Farming goal around repeatable runs or actions. Select exact level XP thresholds and enter average XP, runs per day, cost, and expected output value for the route or crop type you actually use.
A live comparison of current XP, XP remaining, and target XP for the selected OSRS Farming goal.
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The main result is Farming actions or runs needed. The breakdown shows XP remaining, estimated days, total input cost, output value, net cost or profit, and GP per XP.
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Select current and target Farming levels. Define one action as a repeatable run or farming cycle, then enter average XP per action, actions per day, cost per action, and expected output value per action. Keep that definition consistent across every input.
Actions needed equal XP remaining divided by XP per action and rounded up. Estimated days divide actions by actions per day. Gross cost multiplies actions by cost per action. Gross output value multiplies actions by expected output value. Net cost is gross cost minus output value. GP per XP divides net cost by XP remaining.
See how the calculator converts a Farming level goal into remaining XP, required actions, and planning outputs.
Source: OSRS Wiki
If a repeatable Farming run gives an average of 50,000 XP and you complete two runs per day, enter those values to estimate the number of runs and days for your selected level target.
Farming XP and value can come from planting, checking health, harvesting, contracts, Hespori, herbs, trees, fruit trees, hardwoods, special patches, and other methods. Growth time, disease, protection, yield, diaries, compost, resurrect crops, and market prices vary. Use realistic average XP and economics per chosen action.
Old School RuneScape Farming mechanics and prices can change. Verify current crop XP, growth schedules, protection, expected yield, and prices for your route.
Published 8/17/2026