Fletching XP Progress
A live comparison of current XP, XP remaining, and target XP for the selected OSRS Fletching goal.
Plan an Old School RuneScape Fletching goal with exact level XP thresholds and editable method values. Use it for bows, ammunition, darts, bolts, or another repeatable method represented by average XP and economics per action.
A live comparison of current XP, XP remaining, and target XP for the selected OSRS Fletching goal.
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The main result is Fletching actions needed. The breakdown shows materials, XP remaining, time, XP per hour, gross cost, output value, net cost or profit, and GP per XP.
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Select your current and target Fletching levels. Enter XP per completed action, materials used per action, actions per hour, material cost, other cost per action, and finished output value. Use current prices and a sustainable long-session rate.
Actions needed equal XP remaining divided by XP per action and rounded up. Materials needed multiply actions by materials per action. Gross input cost combines materials and other costs. Gross output value multiplies actions by finished output value. Net cost is input cost minus output value. GP per XP divides net cost by XP remaining. Estimated hours divide actions by actions per hour.
See how the calculator converts a Fletching level goal into remaining XP, required actions, and planning outputs.
Source: OSRS Wiki
If a Fletching action grants 75 XP and consumes one main material, enter 75 XP per action and one material per action to estimate actions and supplies for your target.
This calculator does not fetch live Grand Exchange prices or automatically distinguish cutting versus stringing bows, multi-item ammunition batches, darts, bolts, tipped ammunition, special processing, buy limits, tick manipulation, or every Fletching method. Use average values matching your method.
Old School RuneScape prices, methods, and achievable rates can change. Verify current XP values and item economics before buying supplies.
Published 8/17/2026