Calciro

ROTMG DPS Calculator

Enter weapon minimum and maximum damage, projectiles per attack, attacks per second, ATK, target DEF, accuracy, and multipliers.

Estimated Weapon DPS
280 DPS
Average Weapon Damage
120
ATK Multiplier
1.5
ATK-Scaled Projectile Damage
180
Damage per Projectile After DEF
140
Damage per Attack
140

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The main result is estimated weapon DPS. The breakdown shows average damage, ATK scaling, post-defense damage, and damage per attack.

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How to Use This Calculator

Use current item values. Enter effective attacks per second after DEX and rate-of-fire effects. Use 1.25 for a 25% multiplicative buff.

Formula & Methodology

Average damage is scaled by 0.5 + ATK/50. Defense is subtracted per projectile with a 15% minimum-damage floor. DPS then applies projectiles, attack rate, accuracy, and buffs.

Example: 100–140 damage at two attacks per second

At 50 ATK, 120 average damage becomes 180 before defense. Against 40 DEF, one projectile deals 140, producing 280 DPS at two attacks per second before extra buffs.

This manual model does not cover every proc, ability, armor-piercing effect, expose or curse interaction, enchantment, shot pattern, or patch-specific exception.

Independent fan-made estimate. Not affiliated with or endorsed by DECA Games. Verify current item data and mechanics.

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Frequently Asked Questions

How does ATK affect damage?
The common base model multiplies average weapon damage by 0.5 plus ATK divided by 50.
How is defense applied?
Defense is subtracted per projectile, subject to the modeled minimum-damage floor.
What should attacks per second include?
Enter the effective rate after weapon, DEX, buffs, and shot-pattern effects.
Does multishot always multiply DPS?
Only when the projectiles connect. Use accuracy to account for spread and misses.

Last updated 7/20/2026