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Uma Musume Stamina Explained: Race HP, Energy, and Recovery Mechanics

Understand Uma Musume stamina mechanics: how race HP is calculated from stamina stats, how energy depletes during races, and how to optimize stamina for longer race distances.

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What Is Stamina in Uma Musume?

In Uma Musume Pretty Derby, Stamina is one of six key stats that directly determines your Uma's race HP — the resource that depletes during a race. When race HP hits zero, your Uma suffers a significant speed penalty (she "runs out of steam"), which is usually race-ending for competitive placement.

Race HP Formula

Race HP = 0.8 × Stamina + (Distance × 0.06)

Where Distance is the race distance in meters.

This formula means: 1. Higher stamina = higher race HP pool 2. Longer races require more stamina to maintain competitive race HP

Stamina Thresholds by Distance

Race DistanceRecommended Minimum StaminaNotes
Short (1,200m)300–400Small HP pool needed
Mile (1,600m)400–500Moderate HP demand
Medium (1,800–2,100m)500–600Important threshold
Long (2,200–2,400m)600–700Critical stat
Dirt Long (2,000–2,500m)550–700Depends on pace type
Special (Tenno Sho Autumn 2,000m)650+Competitive minimum

These are rough minimums for completing a race without severe HP drain — competitive placement requires higher stamina.

Recovery Mechanics During Races

Stamina recovers passively during races in certain conditions:

  • Recovery skills: Skills tagged as "Recovery" or "HP Recovery" restore race HP during the race
  • Position bonuses: Running in certain positions (typically "In-Front" lead position) with the right skills can sustain HP
  • Pace bonuses: Mid-race "Maemuki" and other conditions

Key recovery skills: - Second Wind: Restores HP when running at the front - Endurance: Reduces HP depletion rate in the final stretch - Night-Sky Gallop: Conditional recovery based on position

Stamina vs. Speed Trade-off

Too much stamina investment weakens your Uma's other stats (Speed, Power, Guts, Intelligence). The optimal stamina level is the minimum needed to complete the race distance without HP bottoming out — freeing stat points for Speed and Power.

Rule of thumb: Train stamina to 2–3× the race distance's recommended minimum, then focus remaining training on Speed and Motivation (Guts/Power).

Relationship with Guts

Guts stat affects your Uma's response when race HP is very low — it modifies how severe the speed penalty is when HP approaches zero. High Guts doesn't replace stamina but provides a safety net for situations where stamina runs short.

Recommended Guts: 300+ for any race; 400+ for long-distance races

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Frequently Asked Questions

How is Uma Musume race HP calculated?
Race HP = 0.8 × Stamina + (Race Distance in meters × 0.06). For a 2,400m race with 600 Stamina: HP = 0.8 × 600 + 2,400 × 0.06 = 480 + 144 = 624 HP. Higher stamina and longer distances both affect the HP pool.
How much stamina do I need for long-distance races?
For 2,400m races (the longest common distance), aim for 600–700 stamina minimum. Competitive URA Finals builds often target 700+ for reliability. Without sufficient stamina, race HP bottoms out in the final stretch, triggering speed penalties that drop your Uma from podium contention.
What happens when race HP reaches zero in Uma Musume?
When race HP hits zero, your Uma's effective speed drops significantly — she's gasping and struggling to maintain pace. In competitive races, this typically means dropping from contention. The exact speed penalty scales with how depleted HP is. Recovery skills can prevent full depletion but don't eliminate the risk if stamina is insufficient.
Does Guts replace Stamina in Uma Musume?
No — Guts reduces the speed penalty when HP is low but doesn't increase your HP pool. High Guts on a low-stamina build still runs out of HP and struggles. Guts is a secondary safety stat; stamina is the primary resource. Prioritize sufficient stamina first, then use remaining points on Speed/Power/Guts in order.

Last updated 7/28/2026